Quickplay For Xp
Quickplay For Xp Window, free quickplay for xp window software downloads, Page 2.
Quick Play For Overwatch
- QuickPlay is a technology pioneered by Hewlett-Packard that allows users to directly play multimedia. (Linux for QuickPlay 1.0 and Windows XP embedded for.
- I don't play competitive much so I don't really know. Competitive you play both attack and defense so you are in the game much longer.
06:44 AMPosted by I gained two levels off four competitive games last night. Way more than I'd have gotten in quick play for four games. The metric is not XP / games but XP / hours.
In the time it take to do one competitive match, you could do two or three quick match. And you are getting a large time bonus to make up that difference. The game awards more experience based on the length of the match (it does this in quick play as well, but it's less noticeable). It normally takes about an hour to an hour and a half to gain a level in quick play.
I played competitive for about two hours and gained two levels. So it feels roughly equivalent, if not slightly faster. At the moment, the Xp awarded at the end of the match follow theses rules. Each seconds in a match: 4,01 XP - Match finish: 250 XP - Match won: 500 XP - Consecutive bonus: 200 XP - Gold Medal: 150 XP - Silver Medal: 100 XP - Bronze Medal: 50 XP For this argument, let's say in the time it takes to do 1 competitive match, you did 2 quick play match. Let's asume you played for a total of 15 minutes in both type of play and got gold in all matches and won the matches. Competitive XP = 3609XP (time) + 250XP (finish) + 500 XP (victory) + 150XP (gold medal) = 4509XP or 18036XP/h Quick play (for both games combined) = 3609XP (time) + 500 (finish) + 1000 (victory) + 300 (gold medal) + 200XP (Consecutive match) = 5609XP or 22436XP/h.
As you see, you gain more XP when the matches are fast and less when the matches last longer. Also, you lose the consecutive bonus in competitive play and the medal after each rounds. This make competitive play far less rewarding for the sole purpose of XP grinding.
And this is not even considering that the time in queue for quick play is generally far less than the time in queue for competitive. 07:14 AMPosted by And this is not even considering that the time in queue for quick play is generally far less than the time in queue for competitive. Queue times for me are quite fast, I wouldn't take that into consideration on the calculations. I can see no difference in queue between quick and ranked. I was refering to the fact that after a quick match, you are not returned to the lobby, but rather, continue playing the mirror match and then switch to another map, possibly changing team mates. 12:47 PMPosted. Queue times for me are quite fast, I wouldn't take that into consideration on the calculations.
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I can see no difference in queue between quick and ranked. I was refering to the fact that after a quick match, you are not returned to the lobby, but rather, continue playing the mirror match and then switch to another map, possibly changing team mates. I do think though that the time it takes to click play again and actually find a game is pretty neglitible, unless you are trying to min/max to the extreme.